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These settings are global across all saves.
#CTRL PAINT TUTORIALS MOD#
Once the wear reaches a point where performance is heavily affected (condition < 50%), it is shown in red.Īll three colours and both warning levels are configurable in the settings XML file.Ī settings XML file will be created after loading a save with the mod for the first time. When the condition reaches a level where it affects the performance (condition < 100%) it is shown in orange.
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Vehicles and implements whose condition does not affect the performance yet (condition = 100%) are shown in white. You will be warned when this value drops below a certain percentage. The damage is now even more important, since discounted vehicles and implements come with a certain level of damage, while brand new vehicles do not. The damage of a vehicle is not displayed anywhere, and actually impacts the performance of a vehicle or tool by lowering its horsepower and/or working speed. When you decide to use UV Master, the plugin will produce the least stretched UVs with the best ratio of pixels per polygons, but sometimes the seams won’t be where you expect them to be as it is an automatic process.
#CTRL PAINT TUTORIALS HOW TO#
The wear is only short-term, since it can be fully repaired at the shop. This tutorial will explain how to use the control painting option to improve the result of your UV unwrap. In the vanilla game this is only displayed for the vehicle itself or the currently selected implement, but not all at the same time. The condition of a vehicle is what is also displayed at the top right of the speedometer. The hud shows the name, the 'short-term condition', and the 'long-term damage' of the current vehicle and each of the implements/tools attached. The goal of this mod is to make it easier to keep an eye on the wear and condition of your tools by not having to scroll through the owned vehicles list every time. A small hud displaying the condition, damage and paint condition of the currently controlled vehicle and its attached implements/tools.
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